如題~
熱心網友
還網通 給你條 T3 的線路也一樣 不是你的問題是 XL 的問題。OS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopOS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: FSkinVertexStream::GetStreamData <- FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopOS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: FD3DInternalState::Commit::VertexStreams <- FD3DInternalState::Commit <- FD3DRenderInterface::DrawPrimitive <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopOS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: UModel::LineCheck <- CheckWithLevel <- ULevel::L2MultiLineCheck <- ULevel::L2SingleLineCheck <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop。
熱心網友
顯卡,內存配制不夠。
熱心網友
差不多了.