OS: Windows 2000 5.0 (Build: 2195)CPU: GenuineIntel Unknown processor @ 2403 MHz with 510MB RAMVideo: NVIDIA GeForce FX 5200 (4467)General protection fault!History: Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopYou have triggered a bug in the DirectX 8.1 runtime. Please install DirectX 8.1b (or later) for a fix. See Release Notes for instructions on how to obtain it.History: WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopHistory: FD3DInternalState::Commit::Transforms <- FD3DInternalState::Commit <- FD3DRenderInterface::DrawPrimitive <- ATerrainInfo::Render <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopHistory: UModel::PointCheck <- ULevel::MoveActor <- MDarkElf41 <- APawn::physWalking <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoopHistory: WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopHistory: SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopHistory: ResourceList <- UD3DRenderDevice::Flush <- DeleteRenDev <- UViewport::Destroy <- (WindowsViewport Transient.WindowsClient0.WindowsViewport0) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Transient.WindowsClient0.WindowsViewport0) <- DispatchDestroy <- (10693: WindowsViewport Transient.WindowsClient0.WindowsViewport0) <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExitHistory: FD3DRenderInterface::SetMaterial <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopHistory: SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopAssertion failed: IsValid() [File:UnObj.cpp] [Line: 454]History: UObject::~UObject <- DeleteObject <- (23763) <- DeleteGarbage <- (FinalBlend9) <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExitFCanvasUtil::Flush <- UCanvas::DrawTile <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop這么變態,上一次天2,就被彈出N次,郁悶的無語。