經(jīng)常 被踢出來(lái)!!電腦顯示OS: Windows XP 5.1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1956 MHz with 255MB RAMVideo: NVIDIA GeForce2 MX/MX 400 (6177)General protection fault!History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMesh <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
熱心網(wǎng)友
顯卡不行
熱心網(wǎng)友
看看我的 我的配置不比他們的建議差OS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopOS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: FSkinVertexStream::GetStreamData <- FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopOS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: FD3DInternalState::Commit::VertexStreams <- FD3DInternalState::Commit <- FD3DRenderInterface::DrawPrimitive <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoopOS: Windows XP 5。1 (Build: 2600)CPU: AuthenticAMD PentiumPro-class processor @ 1541 MHz with 255MB RAMVideo: NVIDIA GeForce4 Ti 4200 (6176)General protection fault!History: UModel::LineCheck <- CheckWithLevel <- ULevel::L2MultiLineCheck <- ULevel::L2SingleLineCheck <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop。
熱心網(wǎng)友
我也遇到過(guò),據(jù)說(shuō)是由游戲非正常退出引起的,比如斷電或掉線!使顯卡驅(qū)動(dòng)出現(xiàn)問(wèn)題,辦法很簡(jiǎn)單---重啟。有時(shí)間升級(jí)一下主板和顯卡驅(qū)動(dòng)
熱心網(wǎng)友
虛擬內(nèi)存的問(wèn)題 我也是512的內(nèi)存 玩長(zhǎng)了時(shí)間就這樣把虛擬內(nèi)存設(shè)置成1024的 玩一天都不掉樓上的不只怎么回事就別亂教別人 靠~
熱心網(wǎng)友
我的 512m內(nèi)存,128m顯寸也這樣啊!!!
熱心網(wǎng)友
tmd 什么先卡不行 啊。靠我的是先卡GF4內(nèi)存 512 都是新浪的最佳培植,又能怎么樣還TMD 這樣!去TMD新浪!一個(gè)好游戲成這樣了!
熱心網(wǎng)友
顯卡和內(nèi)存 差了
熱心網(wǎng)友
顯卡內(nèi)存太低!!多花點(diǎn)錢 去買個(gè)5000+的機(jī)器就不會(huì)這個(gè)樣子了
熱心網(wǎng)友
我的機(jī)器也現(xiàn)這樣的提示,估計(jì)是服務(wù)器的問(wèn)題,不過(guò)現(xiàn)在更新了出現(xiàn)這樣的少了,以前一天要出現(xiàn)7,8次